This program makes GP2 run natively on Windows. It also adds some improvements to the game like moving steering wheels and car tyres in cockpit view, widescreen, better key mapping, better controller support among other improvements. This is an alpha version which may have buggy and unfinished features. It is under active development by hatcher.
This project is the cumulative result of 2.5 years of work in my free time prior to the first public alpha release in January of 2025.
If you’ve enjoyed what’s been released so far, please consider donating -> https://ko-fi.com/x86gp2
BUG reports -> x86gp2dev@gmail.com
WARNING:
New features are not extensively tested before release. New features can even break old ones.
If you find anything that goes beyond the general glitchiness of a 1996 game, report it to the email above.
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// x86GP2 0.56
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- track overlay available in cockpit view
- helmets and starting grid hotfix
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// x86GP2 0.55
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- [BETA] TAD (teams & drivers) format released for modding. It can be loaded under x86GP2 Options -> MODDING.
- Copy the "CONTENT" folder into your GP2 directory.
- If you want to start modding, don't modify the 1994_x86GP2 directory. Create a copy of it and rename it.
- The name of the directory and the .tad file has to match.
IMPORTANT: In the future the assumption will be that the default data from the exe and the assets is the actual vanilla data.
I'm not going to check it and force it in the transitional period until everything is moddable and stable,
just keep in mind that if you end up with weird mismatches, that might be the reason.
- TV-style starting grid
- if a GP2 path is not defined by the user, the program will now look for the game in the same directory where the x86GP2 exe is
- generic fixes and improvements
Tags x86gp2